Modul:Math: Forskjell mellom sideversjoner

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--[[
--[[
Denne modulen er hentet fra http://en.wikipedia.org/w/index.php?title=Module:Math&oldid=550982076
Se denne sidens historikk for bidragsytere


This module provides a number of basic mathematical operations.
This module provides a number of basic mathematical operations.
 
]]
]]
local z = {}
local z = {}
 
-- Generate random number
-- Generate random number
function z.random( frame )
function z.random( frame )
     first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
     first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
     second = tonumber(frame.args[2])
     second = tonumber(frame.args[2])
 
     if first then -- if NaN or nil, will skip down to final return
     if first then -- if NaN or nil, will skip down to final return
         if first <= second then -- could match if both nil, but already checked that first is a number in last line
         if first <= second then -- could match if both nil, but already checked that first is a number in last line
Linje 19: Linje 21:
     return math.random()
     return math.random()
end
end
 
--[[
--[[
order
order
 
Determine order of magnitude of a number
Determine order of magnitude of a number
 
Usage:
Usage:
     {{#invoke: Math | order | value }}
     {{#invoke: Math | order | value }}
Linje 31: Linje 33:
     local input_string = (frame.args[1] or frame.args.x or '0');
     local input_string = (frame.args[1] or frame.args.x or '0');
     local input_number;
     local input_number;
   
     input_number = z._cleanNumber( frame, input_string );
     input_number = z._cleanNumber( frame, input_string );
     if input_number == nil then
     if input_number == nil then
Linje 43: Linje 45:
     return math.floor(math.log10(math.abs(x)))
     return math.floor(math.log10(math.abs(x)))
end
end
 
--[[
--[[
precision
precision
 
Detemines the precision of a number using the string representation
Detemines the precision of a number using the string representation
 
Usage:
Usage:
     {{ #invoke: Math | precision | value }}
     {{ #invoke: Math | precision | value }}
Linje 56: Linje 58:
     local trap_fraction = frame.args.check_fraction or false;
     local trap_fraction = frame.args.check_fraction or false;
     local input_number;
     local input_number;
   
     if type( trap_fraction ) == 'string' then
     if type( trap_fraction ) == 'string' then
         trap_fraction = trap_fraction:lower();
         trap_fraction = trap_fraction:lower();
Linje 66: Linje 68:
         end
         end
     end
     end
   
     if trap_fraction then
     if trap_fraction then
         local pos = string.find( input_string, '/', 1, true );
         local pos = string.find( input_string, '/', 1, true );
Linje 79: Linje 81:
         end
         end
     end     
     end     
   
     input_number, input_string = z._cleanNumber( frame, input_string );
     input_number, input_string = z._cleanNumber( frame, input_string );
     if input_string == nil then
     if input_string == nil then
Linje 89: Linje 91:
function z._precision( x )     
function z._precision( x )     
     x = string.upper( x )
     x = string.upper( x )
 
     local decimal = string.find( x, '.', 1, true )
     local decimal = string.find( x, '.', 1, true )
     local exponent_pos = string.find( x, 'E', 1, true )
     local exponent_pos = string.find( x, 'E', 1, true )
     local result = 0;
     local result = 0;
   
     if exponent_pos ~= nil then
     if exponent_pos ~= nil then
         local exponent = string.sub( x, exponent_pos + 1 )
         local exponent = string.sub( x, exponent_pos + 1 )
Linje 99: Linje 101:
         result = result - tonumber( exponent )
         result = result - tonumber( exponent )
     end     
     end     
   
     if decimal ~= nil then
     if decimal ~= nil then
         result = result + string.len( x ) - decimal
         result = result + string.len( x ) - decimal
         return result
         return result
     end
     end
       
     local pos = string.len( x );
     local pos = string.len( x );
     while x:byte(pos) == string.byte('0') do
     while x:byte(pos) == string.byte('0') do
Linje 113: Linje 115:
         end
         end
     end
     end
   
     return result
     return result
end
end
 
--[[
--[[
max
max
 
Finds the maximum argument
Finds the maximum argument
 
Usage:
Usage:
     {{#invoke:Math| max | value1 | value2 | ... }}
     {{#invoke:Math| max | value1 | value2 | ... }}
OR
OR
     {{#invoke:Math| max }}
     {{#invoke:Math| max }}
 
When used with no arguments, it takes its input from the parent
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
frame.  Note, any values that do not evaluate to numbers are ignored.
Linje 132: Linje 134:
function z.max( frame )
function z.max( frame )
     local args = frame.args;
     local args = frame.args;
   
     if args[1] == nil then
     if args[1] == nil then
         local parent = frame:getParent();
         local parent = frame:getParent();
Linje 138: Linje 140:
     end
     end
     local max_value = nil;
     local max_value = nil;
   
     local i = 1;
     local i = 1;
     while args[i] ~= nil do
     while args[i] ~= nil do
Linje 149: Linje 151:
         i = i + 1;
         i = i + 1;
     end
     end
 
     return max_value
     return max_value
end
end
 
--[[
--[[
min  
min  
 
Finds the minimum argument
Finds the minimum argument
 
Usage:
Usage:
     {{#invoke:Math| min | value1 | value2 | ... }}
     {{#invoke:Math| min | value1 | value2 | ... }}
OR
OR
     {{#invoke:Math| min }}
     {{#invoke:Math| min }}
 
When used with no arguments, it takes its input from the parent
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
frame.  Note, any values that do not evaluate to numbers are ignored.
Linje 168: Linje 170:
function z.min( frame )
function z.min( frame )
     local args = frame.args;
     local args = frame.args;
   
     if args[1] == nil then
     if args[1] == nil then
         local parent = frame:getParent();
         local parent = frame:getParent();
Linje 174: Linje 176:
     end
     end
     local min_value = nil;
     local min_value = nil;
   
     local i = 1;
     local i = 1;
     while args[i] ~= nil do
     while args[i] ~= nil do
Linje 185: Linje 187:
         i = i + 1;
         i = i + 1;
     end
     end
 
     return min_value
     return min_value
end
end
 
--[[
--[[
average  
average  
Linje 223: Linje 225:
     return (count == 0 and 0 or sum/count)
     return (count == 0 and 0 or sum/count)
end
end
 
--[[
--[[
round
round
 
Rounds a number to specified precision
Rounds a number to specified precision
 
Usage:
Usage:
     {{#invoke:Math | round | value | precision }}
     {{#invoke:Math | round | value | precision }}
   
--]]
--]]
function z.round(frame)
function z.round(frame)
     local value, precision;
     local value, precision;
   
     value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
     value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
     precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
     precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
   
     if value == nil or precision == nil then
     if value == nil or precision == nil then
         return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
         return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
Linje 249: Linje 251:
     return math.floor( value * rescale + 0.5 ) / rescale;
     return math.floor( value * rescale + 0.5 ) / rescale;
end
end
 
--[[
--[[
precision_format
precision_format
 
Rounds a number to the specified precision and formats according to rules  
Rounds a number to the specified precision and formats according to rules  
originally used for {{template:Rnd}}.  Output is a string.
originally used for {{template:Rnd}}.  Output is a string.
 
Usage:
Usage:
     {{#invoke: Math | precision_format | number | precision }}
     {{#invoke: Math | precision_format | number | precision }}
Linje 262: Linje 264:
     -- For access to Mediawiki built-in formatter.
     -- For access to Mediawiki built-in formatter.
     local lang = mw.getContentLanguage();
     local lang = mw.getContentLanguage();
   
     local value_string, value, precision;
     local value_string, value, precision;
     value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
     value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
     precision = z._cleanNumber( frame, frame.args[2] or 0 );
     precision = z._cleanNumber( frame, frame.args[2] or 0 );
   
     -- Check for non-numeric input
     -- Check for non-numeric input
     if value == nil or precision == nil then
     if value == nil or precision == nil then
         return '<strong class="error">Formatting error: invalid input when rounding</strong>'
         return '<strong class="error">Formatting error: invalid input when rounding</strong>'
     end
     end
   
     local current_precision = z._precision( value );
     local current_precision = z._precision( value );
 
     local order = z._order( value );
     local order = z._order( value );
   
     -- Due to round-off effects it is neccesary to limit the returned precision under
     -- Due to round-off effects it is neccesary to limit the returned precision under
     -- some circumstances because the terminal digits will be inaccurately reported.
     -- some circumstances because the terminal digits will be inaccurately reported.
Linje 284: Linje 286:
         end         
         end         
     end
     end
 
     -- If rounding off, truncate extra digits
     -- If rounding off, truncate extra digits
     if precision < current_precision then
     if precision < current_precision then
Linje 290: Linje 292:
         current_precision = z._precision( value );
         current_precision = z._precision( value );
     end     
     end     
   
     local formatted_num = lang:formatNum( math.abs(value) );
     local formatted_num = lang:formatNum( math.abs(value) );
     local sign;
     local sign;
   
     -- Use proper unary minus sign rather than ASCII default
     -- Use proper unary minus sign rather than ASCII default
     if value < 0 then
     if value < 0 then
Linje 300: Linje 302:
         sign = '';
         sign = '';
     end     
     end     
       
     -- Handle cases requiring scientific notation
     -- Handle cases requiring scientific notation
     if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
     if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
Linje 311: Linje 313:
     end
     end
     formatted_num = sign .. formatted_num;
     formatted_num = sign .. formatted_num;
   
     -- Pad with zeros, if needed     
     -- Pad with zeros, if needed     
     if current_precision < precision then
     if current_precision < precision then
Linje 319: Linje 321:
                 local zero_sep = lang:formatNum( 1.1 );
                 local zero_sep = lang:formatNum( 1.1 );
                 formatted_num = formatted_num .. zero_sep:sub(2,2);
                 formatted_num = formatted_num .. zero_sep:sub(2,2);
 
                 padding = precision;
                 padding = precision;
                 if padding > 20 then
                 if padding > 20 then
                     padding = 20;
                     padding = 20;
                 end
                 end
               
                 formatted_num = formatted_num .. string.rep( '0', padding );
                 formatted_num = formatted_num .. string.rep( '0', padding );
             end             
             end             
Linje 335: Linje 337:
         end
         end
     end
     end
 
     -- Add exponential notation, if necessary.
     -- Add exponential notation, if necessary.
     if order ~= 0 then
     if order ~= 0 then
Linje 344: Linje 346:
             order = lang:formatNum( order );
             order = lang:formatNum( order );
         end     
         end     
       
         formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
         formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
     end
     end
   
     return formatted_num;
     return formatted_num;
end
end
 
--[[
--[[
Helper function that interprets the input numerically.  If the  
Helper function that interprets the input numerically.  If the  
Linje 356: Linje 358:
a parser functions expression.
a parser functions expression.
]]
]]
 
function z._cleanNumber( frame, number_string )
function z._cleanNumber( frame, number_string )
     if number_string == nil or number_string:len() == 0 then
     if number_string == nil or number_string:len() == 0 then
         return nil, nil;
         return nil, nil;
     end     
     end     
   
     -- Attempt basic conversion
     -- Attempt basic conversion
     local number = tonumber( number_string )
     local number = tonumber( number_string )
   
     -- If failed, attempt to evaluate input as an expression
     -- If failed, attempt to evaluate input as an expression
     if number == nil then         
     if number == nil then         
Linje 380: Linje 382:
         number_string = number_string:match( "^%s*(.-)%s*$" );
         number_string = number_string:match( "^%s*(.-)%s*$" );
     end
     end
   
     return number, number_string;
     return number, number_string;
end
end
 
return z
return z

Sideversjonen fra 27. apr. 2013 kl. 15:57

Dokumentasjon for denne modulen kan opprettes på Modul:Math/dok

--[[
Denne modulen er hentet fra http://en.wikipedia.org/w/index.php?title=Module:Math&oldid=550982076
Se denne sidens historikk for bidragsytere

This module provides a number of basic mathematical operations.
 
]]
local z = {}
 
-- Generate random number
function z.random( frame )
    first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
    second = tonumber(frame.args[2])
 
    if first then -- if NaN or nil, will skip down to final return
        if first <= second then -- could match if both nil, but already checked that first is a number in last line
            return math.random(first, second)
        end
        return math.random(first)
    end   
    return math.random()
end
 
--[[
order
 
Determine order of magnitude of a number
 
Usage:
    {{#invoke: Math | order | value }}
]]
function z.order(frame)
    local input_string = (frame.args[1] or frame.args.x or '0');
    local input_number;
 
    input_number = z._cleanNumber( frame, input_string );
    if input_number == nil then
        return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
    else
        return z._order( input_number )
    end    
end
function z._order(x)
    if x == 0 then return 0 end
    return math.floor(math.log10(math.abs(x)))
end
 
--[[
precision
 
Detemines the precision of a number using the string representation
 
Usage:
    {{ #invoke: Math | precision | value }}
]]
function z.precision( frame )
    local input_string = (frame.args[1] or frame.args.x or '0');
    local trap_fraction = frame.args.check_fraction or false;
    local input_number;
 
    if type( trap_fraction ) == 'string' then
        trap_fraction = trap_fraction:lower();
        if trap_fraction == 'false' or trap_fraction == '0' or
                trap_fraction == 'no' or trap_fraction == '' then
            trap_fraction = false;
        else
            trap_fraction = true;
        end
    end
 
    if trap_fraction then
        local pos = string.find( input_string, '/', 1, true );
        if pos ~= nil then
            if string.find( input_string, '/', pos + 1, true ) == nil then
                local denominator = string.sub( input_string, pos+1, -1 );
                local denom_value = tonumber( denominator );
                if denom_value ~= nil then
                    return math.log10(denom_value);
                end
            end                        
        end
    end    
 
    input_number, input_string = z._cleanNumber( frame, input_string );
    if input_string == nil then
        return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
    else
        return z._precision( input_string )
    end    
end
function z._precision( x )    
    x = string.upper( x )
 
    local decimal = string.find( x, '.', 1, true )
    local exponent_pos = string.find( x, 'E', 1, true )
    local result = 0;
 
    if exponent_pos ~= nil then
        local exponent = string.sub( x, exponent_pos + 1 )
        x = string.sub( x, 1, exponent_pos - 1 )
        result = result - tonumber( exponent )
    end    
 
    if decimal ~= nil then
        result = result + string.len( x ) - decimal
        return result
    end
 
    local pos = string.len( x );
    while x:byte(pos) == string.byte('0') do
        pos = pos - 1
        result = result - 1
        if pos <= 0 then
            return 0
        end
    end
 
    return result
end
 
--[[
max
 
Finds the maximum argument
 
Usage:
    {{#invoke:Math| max | value1 | value2 | ... }}
OR
    {{#invoke:Math| max }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.max( frame )
    local args = frame.args;
 
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local max_value = nil;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if max_value == nil or val > max_value then
                max_value = val;
            end
        end        
        i = i + 1;
    end
 
    return max_value
end
 
--[[
min 
 
Finds the minimum argument
 
Usage:
    {{#invoke:Math| min | value1 | value2 | ... }}
OR
    {{#invoke:Math| min }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.min( frame )
    local args = frame.args;
 
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local min_value = nil;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            if min_value == nil or val < min_value then
                min_value = val;
            end
        end        
        i = i + 1;
    end
 
    return min_value
end
 
--[[
average 
 
Finds the average
 
Usage:
    {{#invoke:Math| average | value1 | value2 | ... }}
OR
    {{#invoke:Math| average }}
 
When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]
function z.average( frame )
    local args = frame.args;
    if args[1] == nil then
        local parent = frame:getParent();
        args = parent.args;
    end
    local sum = 0;
    local count = 0;
 
    local i = 1;
    while args[i] ~= nil do
        local val = z._cleanNumber( frame, args[i] );
        if val ~= nil then
            sum = sum + val
            count = count + 1
        end        
        i = i + 1;
    end
 
    return (count == 0 and 0 or sum/count)
end
 
--[[
round
 
Rounds a number to specified precision
 
Usage:
    {{#invoke:Math | round | value | precision }}
 
--]]
function z.round(frame)
    local value, precision;
 
    value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
 
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
    else
        return z._round( value, precision );
    end    
end
function z._round( value, precision )
    local rescale = math.pow( 10, precision );
    return math.floor( value * rescale + 0.5 ) / rescale;
end
 
--[[
precision_format
 
Rounds a number to the specified precision and formats according to rules 
originally used for {{template:Rnd}}.  Output is a string.
 
Usage:
    {{#invoke: Math | precision_format | number | precision }}
]]
function z.precision_format( frame )
    -- For access to Mediawiki built-in formatter.
    local lang = mw.getContentLanguage();
 
    local value_string, value, precision;
    value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
    precision = z._cleanNumber( frame, frame.args[2] or 0 );
 
    -- Check for non-numeric input
    if value == nil or precision == nil then
        return '<strong class="error">Formatting error: invalid input when rounding</strong>'
    end
 
    local current_precision = z._precision( value );
 
    local order = z._order( value );
 
    -- Due to round-off effects it is neccesary to limit the returned precision under
    -- some circumstances because the terminal digits will be inaccurately reported.
    if order + precision >= 14 then
        orig_precision = z._precision( value_string );
        if order + orig_precision >= 14 then
            precision = 13 - order;        
        end        
    end
 
    -- If rounding off, truncate extra digits
    if precision < current_precision then
        value = z._round( value, precision );
        current_precision = z._precision( value );
    end    
 
    local formatted_num = lang:formatNum( math.abs(value) );
    local sign;
 
    -- Use proper unary minus sign rather than ASCII default
    if value < 0 then
        sign = '−';
    else
        sign = '';
    end    
 
    -- Handle cases requiring scientific notation
    if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
        value = value * math.pow( 10, -order );
        current_precision = current_precision + order;
        precision = precision + order;
        formatted_num = lang:formatNum( math.abs(value) );
    else
        order = 0;        
    end
    formatted_num = sign .. formatted_num;
 
    -- Pad with zeros, if needed    
    if current_precision < precision then
        local padding;
        if current_precision <= 0 then
            if precision > 0 then
                local zero_sep = lang:formatNum( 1.1 );
                formatted_num = formatted_num .. zero_sep:sub(2,2);
 
                padding = precision;
                if padding > 20 then
                    padding = 20;
                end
 
                formatted_num = formatted_num .. string.rep( '0', padding );
            end            
        else                   
            padding = precision - current_precision
            if padding > 20 then
                padding = 20;
            end
            formatted_num = formatted_num .. string.rep( '0', padding );
        end
    end
 
    -- Add exponential notation, if necessary.
    if order ~= 0 then
        -- Use proper unary minus sign rather than ASCII default
        if order < 0 then
            order = '−' .. lang:formatNum( math.abs(order) );
        else
            order = lang:formatNum( order );
        end    
 
        formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
    end
 
    return formatted_num;
end
 
--[[
Helper function that interprets the input numerically.  If the 
input does not appear to be a number, attempts evaluating it as
a parser functions expression.
]]
 
function z._cleanNumber( frame, number_string )
    if number_string == nil or number_string:len() == 0 then
        return nil, nil;
    end    
 
    -- Attempt basic conversion
    local number = tonumber( number_string )
 
    -- If failed, attempt to evaluate input as an expression
    if number == nil then        
        local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
        attempt = tonumber( attempt );
        if attempt ~= nil then
            number = attempt;
            number_string = tostring( number );
        else
            number = nil;
            number_string = nil;
        end
    else
    -- String is valid but may contain padding, clean it.
        number_string = number_string:match( "^%s*(.-)%s*$" );
    end
 
    return number, number_string;
end
 
return z